When I first started this site I had one ambition to launch a Kickstarter by the end of the year.
After months of development I'm confident - albeit a bit terrified to say - that we will launch our Kickstarter campaign for Nothing to Declare in November!
Working on Nothing to Declare has really been a labour of love for me. I've learnt so much and still have so much to learn. From the first shambles of a play test to hosting a play testing party at the end of the month, I've iterated and iterated, taking criticism and feedback, making cuts and redesigns.
I've stayed true to my original vision of a simple, light game, that's quick to play, set up and accommodates a good number of players.
Above is my high-level project timeline. It's a tight timeline but one I know we can deliver on, this month I'll be contacting reviewers and bloggers. So if you're interested in having a chat and playing the game get in touch!
If you're interested in the project management side of things I'm using Meister Task to manage tasks. Due to the small size of the team this makes it easy to see what's in-progress and what's left to do. My goals for this month are to reach out to bloggers and reviews as well as getting manufacturing quotes. I've found a lot of helpful blogs and a very supportive community in board gaming.
My next big challenge is to immerse myself in the world of Board Game Geek. Which at this point I find more intimidating than reddit. I've been active for some time but not to the degree I need to be to help build support. I'm going to do some research and get stuck in, wish me luck!
I have some fun ideas for backer levels and stretch goals (don't worry if those terms make no-sense, I'll explain nearer the time). Just know that I want to make a Kickstarter game that will be the best it can be!
Until next time!