It's been a few weeks since I did a blog post. I've been busy preparing for Essen, ordering posters, flyers, t-shirts etc.
Not to mention finalising the Kickstarter page. Sending out review copies. Filming the Kickstarter video.
But enough of that what I wanted to talk about today is what makes a good game. This weekend I was visted by a friend from uni and her husband, naturally we played a bunch of boardgames. And whilst making our selection different games were mooted and poo pooed for varying reasons. This got me thinking what makes a good game good?
If there's one thing I've learned about board game hobbyists it's that they can be a critical bunch. I dare you to go talk about how much you love cards against humanity on the board game geek forums.
Trying to decipher what makes a good game is an impossible task because it's so subjective. What might be your favourite game is someone else's worst. And that's ok. People have different tastes. I love social deduction games, I'm not good at them, but I like them.
So a somewhat misleading blog title. I don't have the magic formula to make hit game after hit game. But what I can do is tell you what makes a good game for me and ultimately what the values of apauling games are.
For me it's a combination of three simple things. Fun, engaging and inclusive. I want to make games that are unashamedly popular.
But what is fun? Fun means different things for different people. Some people love a good puzzle, I love player interactions. That's not saying I'm only going to make games that focus on player interactions, but what I do care about is engagement.
Creating engaging experiences, whether it's an engrossing narrative or player interaction, I want it to be at the heart of what we do. For me the mark of a truly great game is one where you come away talking and discussing what just happened. Going over the decisions made, those hilarious moments that can only be generated by the interactions the game has forced you to have.
And when I say inclusive I don't just mean for all ages. I mean games that make no bones about being culturally and ethnically diverse. It will never be something we explicitly state - other than here - but something we implicitly do.
We won't ever limit ourselves to making one type of game but we will make sure that the games we make are based on the foundations set out above.